Thursday, December 20, 2012

A lyrical drift on a Myan end...

Restless and lonely at the end of the world
Where storm's rage is it's only herald
Clouds gather as they say the end is near
Madmen kissed by passions of crazy fear

A trembling in my uprooted soul
Stirring frustrations left never consoled
Wind whipped cries the night air makes
Sing a song of the spirit's secret aches

City lights shimmer against frosted night
Those seeking comfort in sin's delicious bite
They'll press on for what all they do seek
Everybody knows not just the flesh that's weak

Can't I just reach out for only a touch
But then would that ever be just enough
My senses are hungry, screaming to be fed
Taken down any dark path they could be led

Some say there's a great war coming at the end
Where mighty nations surely crumple and bend
Look, they cry, to the wisdom of another age
The gift of foresight from the tireless sage

And somehow it's gotten so far from here to there
Where city's people play out on their end game scare
New dawn is coming, first hoped for light
Surely we all know it's not our final night

Storms will pass as they will go
A course of secret only they will know
But longing still stirs trapped deep in me
At the end of the world, restless and lonely

Monday, December 17, 2012

Take It from Me

Hey, there, look in her eyes;
Deeper than deep, her world on the rise.
Smile and a laugh, a voice and a tune,
And I'm off like a shot, no I'm not immune.
'Cause she does what she please and take it from me;
there's no turning back, her course set, on track.
In the palm of her hand, all she commands.
Her will is her force, she'll never quit;
And I'm working so hard to keep up with her.
Take it from me, she'll be what she'll be.
A fire from a spark to light up the dark.
She's who they'll want, you can take that from me.
Hey, there, it's the touch of her hand,
A kiss on the cheek that makes me grow weak.
When she's open with me, those stories she'll tell.
Take it from me, I've known her quite well.
And when sleep finally comes late in the night
I'll hold her real close and everything's right.
And I'll treasure this for all that I can.
'Cause take it from me, it's just not to be.
For it's "So long, there's places to be."
She'll never stop, you can take that from me.
Her battles she fought and treasures she's sought
Someone else gets to see, they're not for me.
All that I give, and all that I've got;
Just not enough, there's more that she wants.
My fire from her spark, how she lit up my dark.
But will she ever know, when I had to let her go,
That in the palm of her hand my heart she'd command?
It's where I wanted to be, you can take that from me.
Hey, there, when you look in her eyes,
See what I see? Her world on the rise.
Hey, there, well I want you to know
She's so special, you see.
And you can't take that from me...
___________________________________________________________________________________

Love, loss, and what inspirations remain in the heart of the left behind. While this isn't exactly what I wanted to be for the first release of lyrics for National Railway Sound Project, it is, never the less, what got polished off, first. It's not a sad song, so much as a song of hopeful longing.

Maybe you know what it's talking about...?

Tuesday, December 4, 2012

Like litte mud huts...

Adobe's In Design, Photoshop, and rat bastard wayward child, Illustrator.
Ah, the Adobe creative suite. if you do pretty much anything with creating graphics, layouts, or design, there's a good chance you've used an Adobe product at one time, or another. Or, in some cases, yelled at it in late night fits of last minute deadlines and homework.

Or, is it just me?

Anyway, Adobe was founded in 1982 by by John Warnock and Charles Geschke; who left Xerox in order to develop their Postscript page description language. After Postscript, they went on to market fonts which they released in a proprietary format called, simply enough, Type 1; a single byte font format which eventually went public. eventually Type 1 would fall to Apple's True Type font.

In the mid 80's - during the great video game and garage start up age - Adobe threw their hat into the graphics creating ring with Illustrator, to compete with Apple's QuickDraw. Illustrator used a Bezier curve, which gave greater accuracy to shape rendering and allowed for greater scalability.

However, in 1989, Adobe released probably their greatest achievement; they gave the world Photoshop. And, with that, ushered in a new golden age for amateur and professional  photographers the world over. And, of course, it wouldn't take us comic book folks long to figure out how to put it to good use, either.

Adobe, which takes its name from the Adobe Creek in Los Altos, Ca - which ran behind Warnock and Geschke's house, has been responsible for many standards in graphic and interactive design, as well as web standards, like the Portable Document Format (PDF) and Acrobat reader. And, even though making a few mistakes in trying to predict the trends in persona and business computing, as managed to stay both profitable and relevant in the field of graphic and interactive design. Slowly, over the years, they've been able to buy out and absorb other competitors in their respective fields to become the giant they are, today.

Today their product line includes layout software, like In Design, replacing PageMaker, and acquired Macromedia in 2005; expanding their reach into video production with Premiere, Director, and other editing programs.

Today, based out of San Jose, Ca (With offices also in San Francisco.), Adobe controls the lion's share of the graphic software and design market. They have grown from a mere handful of fonts into the main power behind desk top publishing and marketing; as well as small and large studio house production, and have a net worth of close to $9bil.

Wednesday, November 28, 2012

First Look: 2013 Intergalactic Pub Crawl Team badge

There are many kinds of badges we wear, earn, or carry through life. But for a select few, there is only one badge they look forward to renewing every year; joining an exclusive club of interplanetary connoisseurs.

That's right, with the end of the year quickly approaching, it's time, once again, to unveil next year's Intergalactic Pub Crawl Team badge...


It takes a special breed of  tried and true drinkers to proudly display this badge of honor, telling all the civilized worlds (And some not so) that they've earned their bar creds in some of the most exotic watering holes in the galaxy.

The new button will be available starting at the end of December, and only while supplies last. Watch for special announcements on where to get yours...

Tuesday, November 27, 2012

Maybe it's that it's a time in Graphic Design that I can actually wrap my head around because it's so close, in history. Or, perhaps, it's more that I really like and relate to the imagery. Or, more to it, that it's in line with what I think of when I think of “Graphic Design”. Maybe it's a little of all these things.

Whatever it is, all I do know is – I many not now (Graphic) arts, but I know what I like. And what do I like?

Revivalism.

And, more specifically, some of the more nostalgic throw backs to the early and mid twentieth century. This trend has been enjoying a real mainstay in American commercial culture and, I feel, is pretty much here to stay. And that's okay with me.

And, apparently, with many others, too. When Charles S. Anderson left the Duffy Design Group in 1989 to found his own firm – Charles S. Anderson Design, Co. - he had set out to give his images “a tangible and inherit artistic value.” In the wake of the Post Modernist movement, Charles saw a new age of design; “One not based on sterile minimalism... but is rich cultural vocabulary and personal experience.” Anderson, himself, had been inspired growing up in Boone, Iowa and the old 40's style graphics that littered the town.


Anderson's own vision of this design ethic can be easily seen in his work. Pulling from the over sized graphic of comics (Oh, come on, you know I'd find a way to get comics in here, right?) and the old throw back look of pulp, to the graphics of post industrialism. The firm looks to merge the visceral with the visual; working to create an identity that's “anything but boring.”


The thing about this revivalism is how it can draw off the cultural mythos to synthesize a tangible experience for its audience; whether or not that audience has any real experience with the particular period being aped by the design. From the “retro Mickey” designs of the new Disney merchandise line, to mason jars full of spaghetti sauce, there's a connection we, as the viewer – and shopper – draw from these images.

Perhaps it's because there's so much of our society's history in these textural properties. Coming from the turn of the 20th century design was looking into the blending of the ornate and the functional; becoming both characteristic and still functional. It was the age of the durable, long lasting. Yet, at the same time, had the flourishes of style that made it more personable.

These designs, also, harken back to a prosperous, feel good time in American mythology. The second big boom in American, the post Word War 2 era, saw the invention and use of may stylized forms of design that have, much like other things from their time, been built to last. Although, in today's society, these images can carry new iconic representation.

From country images, to swing era design, and the modern streamlining of trains (If you seriously didn't think I was gonna sneak a train reference in, too, you haven't been paying attention.), there's a comfortable feel behind revivalism, or “retro”, as we often call it. A touchstone to the past, when things were better, had more class, and were built to last. The things we'd like to see in our culture, products, and communications, today.

Maybe it's best summed up by a quote that's used on the Andserson website; "The further backward you can look, the further forward you are likely to see." - Churchill

The more we go forawrd, the more we're likely to look back for comfort and identity. And, really, is that such a bad thing?

Monday, November 26, 2012

(Another) First Look! NTA Comics' "The Runner"

In the not too distant future, where megalopolis is stacked atop megalopolis, Mannie Rodriguez - working for Personal Allied Couriers - takes a delivery for his friend as a favor.

But, when his friend winds up dead, and Mannie's on the run for his life, he finds himself caught up in a mad dash to make - what might be - his final delviery of the night.

The Runner is a small pet project I've had on the back, back, back, back burner for a couple years, now. But, it was this movie poster project for my Studio 2 class at school that's brought it back to the forefront, and into the 2013 schedule.

True to its name, and the source that spawned it, The Runner will feature a whirlwind of action and excitment; with my usual touch of commentary and introspection, to boot.

Look for it this coming Summer from Neverland Transit Authority!

Tuesday, November 20, 2012

Choo-choos, funnies, and brews ~ or~ Loves and logos

Logos are pretty much nothing more than a nice, fancy stick on badge saying...

The idea behind them is, basically, to give some sort of cohesive identity to a group, company, or institution; much the same way the heralds did for guilds, clans, and families back in antiquity. Since their basic inception, until now, there's been a few rules and guidelines that have been established on how they are used; from the concept of building them to scale, to how to apply them in layouts and branding. And all that's fine and dandy, but what we really want to know is how they are applied where it really counts...

Trains and comics! (I mean, really, it's me; what did you expect?)

Christian Annyas, designer and blogger, is quick to point out that the first railroads were pretty much established nearly fifty years before the first logo was trademarked. And in an age when stationary and such were created by printers, not designers, it would be common for railway logos to reuse the exact same elements; generally cut from the same block forms.




As technology grew, and schools of design took hold in America, so, to, did the ornate nature and complexity of the train logo change and grow; though,for the most part, still staying bold, iconic, and simple. In 1954 the New Haven Railroad did a major overhaul and upgrade of their entire system. And, along with that, tried to create a whole new corporate identity for themselves. From train exteriors to passenger interiors, stationary, all the way down to matchbooks, everything was treated to the brown, white, and orange color shcemeing, along with the bold "N" over "H". Until this point, pretty much every railroad company was using a more drab earth tone scheme; so this really popped.
They even got an HO scale corp. identity... how cute!










Along those same lines, the Canadian Railway revamped its logo in 1960 with a very stylized typographical look that, in turn, influenced the rest of the 1960's logo designs with its creation of a moniker out of its initials. CSX Transportation would take this one step further in 1986 when it took both iconic logo design and typography and created probably the most tell tale logo for any rail system. One that is, in fact, still used today, some twenty six years later.


These fine examples of train logo design, however, don't really tell you how influential they are. Well, not as much as how other industries have capitalized on them for their own branding. From restaurants to online learning sites, the train logo has pretty much aided many other companies in their own corporate identity. Generally they borrow the themes of power, fire, steam and mobility, tapping into the nostalgia of the once great rail lines and the promise of modernization and connectivity that the locomotive brought to the industrial world.






Comics, too, have made great use of the logo to create a sense of identity to sell each of the particular brands of titles. Most notably, DC Comics went through a revamp of their classic logo just recently. In doing so, the opted for a the page peel back, like an invite to readers to see what's inside. Marvel has capitalized for decades on the big "M" in all its various branding. Smaller houses have also put their own persona spin on logos for branding; making good use of the way a logo can set up a personality to a company "face".
 




 

And where does that leave your truly, as both a lover of trains and comics? Well, see for yourself as I have put together two of my great loves as I venture out into the world of comic book creation with the logos I use for Neverland Transit Authority...












Heck, I've even got my own train ticket!

So... what was that first registered logo, you may be wondering...? Well, as sure as I love comics and trains, it was for another great love of mine... BEER!

Yes, the first registered logo was for Bass Brewery in 1876. So, to commemorate, I leave you with a collection of old beer logos; of which I have enjoyed many...


Not you, PBR; you're hipster swill. You go home!



Saturday, November 17, 2012

Yeah, that's the Ticket!

So, as life gets back to normal... What ever that means for your dear old Conductor... the old creative steam gets to flowing from the boiler, again. And then new things get born for NTA Comics. Tonight's newest addition? This...


Yep, looks like we have our very first official train ticket. Well, to be honest, this is a rough that was originally intended as part of an outfit for the Great Dickens Christmas Fair happening at the Cow Palace in San Francisco; which runs from Thanksgiving weekend until December 23rd.

So, while this version will be nicely tucked into my bowler's hat band, a truly official ticket will be available shortly after the new year. Hopefully it'll be more than just a silly souvenir. More than likely I'll use it as part of a convention promo, when I can start doing comic conventions, again.

Then I can go around yelling "TICKETS PLEASE!" like a good Conductor is supposed to...

Friday, November 16, 2012

Getting the band back together... for the first time...

For some time now I've had this idea... Well, okay, it's more like a dream, really.

I've wanted to sing.

Maybe I should clarify. You see, I can sing. In fact I don't suck at it, all that much. Well, at least from what I can tell by the silly drunks at the bars when I go a karaoke-in', anyway.

But I've also had the pension for writing silly prose and humming a tune. Though I never did much with either, I've always thought it'd be neat to someday learn the guitar and maybe do a tune, or two.

Well, as all things are want to, when given time to percolate in my mind, this little notion has started turning into something more. And, with the big Four-Oh just under a year and a half away, I've decided that now's as good as time as ever to move this idea over to the win column; along side of get my degree and start actually publishing my comics.

And so, it's with great enthusiasm, I give you 2013's new project from Neverland Transit Authority; it's first in station band...


As many who visit the station know, I have a very diverse collection of musical tastes. National Railway Sound Project would be the synthesis of that. As an ensemble group, the genres and themes of the music would slide around and even cross over with each other. It would be fairly common for one track to be a blues number, followed by a driving rock tune, and finished with something a bit folky. From jazz to a waltz, and everything in between; nearly the entire musical landscape could be covered.

I've begun scribbling down some lyrics and will be picking up the old guitar, again, for another go at learning to play. So far I have just a couple of track ideas; "Take It from Me", "Somewhere", "Boxcar Stomp", and doing a cover of either a Who song, or Peter Gabriel. Obviously that list will grow, over time.

So, I have my concept, and I'm building material. Now I just need to learn to how to play, figure out how to put a working band together, and convince a few talented musicians to join up.

Oh boy...

Tuesday, November 13, 2012

You Pretencious Bastards! ~or~ Bauhaus and then new Graphic Design movement of the 20th century...

There comes a point, in the study of any realm of art, and artistic communication, where you have to stop and say... HUH?!

And here, as out train ride through the Graphic Arts reaches the beginning of the 20th century, does your dear Conductor take pause to ask: 'Wait... What the Hell are they talking about?!"

The Bauhaus  - originally Das Staatliche Bauhaus (State Home for Building) - was the German school of Design originally founded in Weimer; built from the foundations of the Weimar Arts and Crafts School and the Weimar Fine Arts Academy. Set forth in its manifesto, the school declared; "In rare moments of inspiration, transcending his conscious will, the grace of heaven may cause his work to blossom into art..."

In a nut shell, the Bauhaus movement sought a Utopia of spirit and design; the pinnacle of the path taken from the Art Nouveau period until that point. There was talk of  the "exalted craftsman" and buildings as entities...

HUH?!

If you've ever endured a museum or gallery open, I think you may get what I'm getting at. Pouring on the concepts of  meaningful composition, and compelling investigation of design unity and the expression of this or that political philosophy - or resistance against it, if you happen to be Jan "Is that Jack Boots I hear at my door" Tschichold.

In today's modern Graphic Design world, the main stay of those who work the trade aren't so much into trying to make geopolitical statements, or even seeking any sort of design/life/metaphysical unity of existence in communication. For the most part, those in the craft I know, and myself, are more interested in the practical side of design; creating an image for the client, and getting paid.

Now, don't get me wrong; there's something to be said in the creation of a branding image for a client - whether it's whipping up a color themed logo, or setting tone and voice to a product centric narrative. Yeah, that does take an understanding of basic technique, that might include the foundations of Bauhaus, or anything leading up to, or immediately after it. The concepts of color theory and design are, in that case, quite compelling. And, one could spend a great deal of time, and energy in pursuit of it.

But, let's face it; today's Graphic Designer wants to get paid. Well, maybe a little notoriety, too. But, for the most part, it's a practical business; we don't have time to trip out to concepts of regimes, inner turmoils, and the idea of spiritualism locked away in a typographical lay out. We're here to get some work done, earn some scratch, and maybe have a little fun.

But wait; that's what the world of today's Graphic Designer pretty much is. However, consider life for the German designer straddling that precarious time between two great global conflicts. The times leading up to, and through Art Nouveau and Victorian times and into the Bauhaus movement and Modern Movement in America were fraught with change, upheaval, and conflict. as much in the arts as communication, the tides were turning, and thematic expression - such as propaganda (As I talked about last week) were blending in a way not seen since even Gutenberg's time.

we may see an ad for sneakers, or perhaps a car, or other product or service, and identify it as a selling motif for a commercial culture or interest. But, in their time, Moholy-Nagy, Gyorgy Kepes, Herbert Bayer, and their contemporaries weren't just selling an image, they were conveying national pride, letting stride philosophy, and, at times, even striking out against repressive government movements.

Sure, maybe to us, today, these guys might sound like pretentious bastards; with their talk of design unity, spiritual Utopia's, and exalted craftsmen with planes of color, pictographic design iconography, and architectural entities. But the language of their time was fevered with change, nationalisms, and a world in and out of war.

I don't know about you, but that makes me want to spend just a little more time, at least, considering the impact of that curl in tail of my "e".

Tuesday, November 6, 2012

Propagating Heroic Realism


Propaganda. Possibly nowhere else in history will you find the biggest, most notable cross over between Graphic Design and the the world of political philosophy. In fact, of all the movements in art, this one's got to be the longest lived one; still, in many cases, with us today, nearly intact - though with a redirected purpose.

The style that most folks call "propaganda style" is actually referred to as Heroic Realism. Much like it sounds, the look is defined by a realistic style that then gets an exaggerated treatment of over embolden lines, angles; basically romanticizing an ideal.

The origins of the style draw from many places. Some authors and researchers I've read point all the way back to ancient Rome and the idyllic statuary. Others add the use of the regal royal portraits of the 16th and 17th centuries.

1914 British recruitment
poster by Alfred Leete;
considered first
heroic Idealistic image
Whatever the reasons how, or why, the style came to be, it's not difficult why it took so well; especially in the charged times of the early 20th century. After all, it's common for the weak and powerless to exalt their perceived saviors and heroes. It's not a hard leap to make, really; moral and philosophical strengths equated to physical prowess. from the knights of old, to the soldiers of today, the act of creating the hero - taking the ordinary into the extraordinary - often includes inflating the stature of the person why seek to idealize.

But what Heroic Realism had going for it, in the political climate of Europe of the time wasn't just how well it conformed to the archetypes of hero making and worship. As Socialism, and other similar political philosophies took hold, Heroic Realism found itself falling into place as the representational language of the manifesto.

Political art and media was rife with the idea of the heroic worker; the foundation of their new world movement. Lenin, like many, found insurrection in other forms of art; denouncing abstract and nonrepresentational expression. Maybe he thought this new form of imagery would serve to confuse a more undereducated class of worker; counter his "hero of labor" message. When Stalin rose to power after Lenin, he used the style in posters and adverts that found themself plastered everywhere in the new Soviet Union; reaching out to the illiterate masses with images that not only instructed them on the ways of life, but also reinforced the philosophy of his party.

When Hitler came to power in Germany, he condemned the modern art movement; calling it degenerate. (Folks might note the humor in a failed art student condemning art.) The Nazi party embraced Heroic Realism as it was effective in communicating the Nazi social ideals of sacrifice, duty, and devotion.
But don't think that this was just an thing limited to the Eastern Block. Over here in the United States of America, Heroic Realism was flexing its muscle. Most recognizably in the recruitment posters for the Army showing "Uncle Sam" - who was the idealized personification of American Value - calling young men to enlist. From warning us of the dangers of gossip - where spy action may cost American lives, to the plea to support war efforts with bonds, Heroic Realism was everywhere. And not just in the war effort, but also in the depiction of everyday life...
Norman Rockwell's "Thanksgiving"
 
For most of its run, there after, Heroic realism has usually conjured up fear of Fascism and Socialist threats. Rightly so, with its abundant use, it's become one of the stereotypical hallmarks of an evil empire or regime in movies and television. Oh yeah, and, of course, in my opinion, one other very notable medium...

In 1933 Seigel and Shuster unleashed onto America, and, eventually, the world, the very first "super hero".  Superman was the story of the mythical hero with a twist of Moses thrown in; created by the two Jewish Americans during the depression, as a science fiction answer to the idea of the Nazi Aryan man. Originally championing the every man against crime, politicians, and crooked industrialism, he was very much the form and function of Heroic Idealism; being bigger and bolder than those around him. he also set a mold for main stream comics that it would, pretty much, never break from; heavily built men and overly endowed women of nearly impossible proportions. Even today, comics come under fire for this depiction of their characters as unrealistic and unhealthy.


Cover snipet: IDW's All Hail Megatron
from Transformers comic series
But, as I began with, eventually the imagery would take an interesting turn into the realm of the cliche. You see, as the fall of the Soviet Union and the fading away of the Eastern Block faded into our past, the use of Heroic Idealism transformed, yet again, in the consciousness of the Graphic Arts medium... into commercial parody.

Mars sales campaign for
M&M brand sweets

Today Heroic Idealism is more a visual tool to sell rather than to communicate any form of philosophy. Or, it finds itself in some sort of hipster lexicon as the silly retro symbol, used, in some sense -if not often wrongly - ironically. It's come a long way since the opening of the 20th century, and the potent political movements that rocked the world to an iconic tool used in merchandising. Maybe its message has changed over the past century, but not the language of its form, for sure.

Maybe, in the feverish political climate of the 21st century, it might, once again, take hold of its lost aesthetic values. or, perhaps it'll serve more as a warning against those viewed more in line with the Fascist and Socialist threats of our grandparents time. But either way, with its strong lines, bold blocks,and punctuated color schemes, the visual style of Heroic Idealism is here to stay.
Star Wars propaganda parody by Cliff Chiang

Tuesday, October 30, 2012

The Glasgow Institute and "The Four"


Leave it to Scotland to pipe in their say in the field of Graphic Design...


Okay, so not what I meant.

Anyway, during the 1890's there was a gathering in Scotland...



No, a gathering, not a...


Seriously? Can we do this, or not?

Like I said, in the 1890's, on the heals of the American Architect Frank Loyd Wright, there was a move away from the heavy influence of curvilinear lines into something more rectilinear, in the Art Nouveau movement.
 

Wright had always thought that an organic design would be “something in which the part is to the whole as the whole is to the part, and which is all devoted to a purpose.” Basically, Wright saw the design as rooted in the spaces where people actually lived and worked, not just the facades out front. Some could argue that his use of space was honed by his time running a printing press as a young man.

Wright's use of line was noted by a group of young design students at the Glasgow School of Art.



Margaret MacDonald was a diverse artists, having her hands in embroidery, metal work, and textiles. She partnered with her husband, architect and designer Charles Rennie Mackintosh, on collaborations he would credit her with for providing much of the inspiration; saying “Margaret has genius, I only have talent.” 

She also collaborated with her sister Frances on projects. Frances met and soon married designer and teacher Herbet MacNair; they all attending night classes at the Glasgow Art Institute. With Margaret in prominence, they formed a collective often referred to in, in the art and design world, as “The Four”; helping develop what would come to known as “The Glasgow Style” in the late 1890's and early twentieth century


The May Queen by Margaret and Frances MacDonalnd
Well, it wasn't too well received, at first, that's for sure. In fact, The Four were often referred to as The Spook School for the ghostly ghoulish images they showed portraying hobgoblins by misty moonlight; at least as the critics saw it rom their works displayed at the 1896 Arts and Crafts Exhibition in London.

Inspired heavily on ancient mysticism, folklore, and Celtic symbology, The Glasgow Style did, eventually prove influential, however. It spawned a host of artists that worked in the new way, and made its mark on designers, and their designs.

Personally, I love Art Nouveau. But I also hold a special place in my heart for the "Glasgow Style". Perhaps it's the affinity for the bold lines and symbolic styling that I can relate to, in comics. The use of negative spaces, and the binding of the more rectangular lay out does smack of panels, for sure.

There's, also, a peculiar way that the sweeping lines play well against these edged boxes that compliments each other, very well.  And, as I've said, before, this influence made its way down through all sort of design applications; still being felt, today.




Pictured above; works from a recent Glasgow Style show.

Again, I love this particular style. Not only are the design elements esthetically pleasing, but they also have the kind of storytelling character that the MacDonald sisters first drew from, back in the late 1890's. Married with Wright's sensibilities for negative space, and playing the line versus curve effectively, The Glasgow Style has a unique look that stands out well in the history of art and design.

Of course, I have to admit, as bearing some small piece of Scottish decent, that, besides its essential design and influence through out the world of graphic design and art, there may be another reason I'm so particular to this style for the Art Nouveau movement...

 And who's going to argue with him?